16/5/2024 - 27/6/2023
Leong Jiahui / 0353469
Bachelor of Design (Honours) in Creative Media
GCD62104 / DESIGN EXPLORATION
Instructions
Task 2: User Journey Map
- Task 2 - Group (20pct) Exercise 1 - User Persona Research
- Survey Questionnaire of all responses (pdf)
- Analysis of the data and key 4-5 findings. APA style. (docx)
- Task 2 - Group (20pct) Exercise 2 - UX Requirements
- Task 2 - Group (20pct) Exercise 3 - UX User Journey Diagram
The task for our group project was to design a "personal helper app". Our team got together to brainstorm ideas for a personal services app, but honestly, we had no clue what that even meant. It was kind of a mess at first. None of us had any background in UX design too.
Despite our confusion, we jumped into the brainstorming session as enthusiastically as a bunch of clueless people can be, using Figma to map out our thoughts. We bounced around all sorts of ideas, from health apps to finance tools, trying to make sense of it all. After a lot of back-and-forth, we finally landed on an idea that clicked: a travel planner app.
To make it more focused, we have selected the target market to be solo travellers, prioritizing safety and convenience for them. There has yet to be an app like that in the market as of now too, so it gives us a bit more creativity to explore. The travel planner app would help users organize their trips, offering personalized recommendations, itinerary planning, and real-time updates. It felt like a great fit for what we wanted to create.
fig 1.1 personal helper app brainstorming |
After deciding on a travel planner app that focuses on providing safety and convenience for solo travelers, we jumped into the next phase: user persona research. We were briefed about the importance of getting to know our user personas in order to plot out a good app.
We started off by drafting out questions about the interests, goals, frustrations, and motivations of solo travellers. We looked into what drives them to travel alone, what kind of experiences they seek, and what safety concerns they have.We wanted to know their pain points and what would make their travels smoother and more enjoyable. With the template provided, here are the questions we prepared. There were initially more questions, but after discussion with the lecturer and the rest of the team, we have cut them down so the survey is more specific, targeted and useful to our research.
My parts included the pain points/frustrations section as well as the needs and expectation section. I also helped check the rest of the questions for any redundant information and to rephrase confusing parts. We also considered alternative questions for respondents who don't travel solo to answer so their opinions are still valid and relevant to aid our research.
User Persona Research Questions:
User Persona Research Survey Responses:
https://docs.google.com/forms/d/e/1FAIpQLSczLpj2QvTqmI7JNaaU8VA8yaBf86rGhvspkbjRsDWdyRXB-Q/viewform?usp=sharing
User Persona Analysis:
User Persona Research:
Task 2 - UX Requirements
Task 2 Presentation Slides
UX Design Task 2 - Travello by Jiahui Leong- log-in
- itinerary planner
- budgeting planner
- translator
- navigation map
- community page
- services
- profile page
Figma board:
Reflection
Reflecting on our journey from brainstorming to planning our travel planner app, we've learned several key lessons. First, collaboration and open communication are essential, especially when starting with little knowledge. Brainstorming together on Figma helped us transform confusion into a clear idea.
Second, user persona research is SO important. Understanding our users' interests, goals, frustrations, and motivations allowed us to design an app that truly meets their needs. This phase taught us the importance of empathy and user-centric design.
Third, technical feasibility and competitor analysis are vital steps. Knowing what's possible technically and understanding the market landscape helped us refine our app’s unique features and ensured we could offer something different and valuable. We also wouldn't want to design something that another app has already mastered and thriving with it, as it would simply look like a copy and does not provide any motivations for users to switch over to our app.
Overall, this process highlighted the importance of thorough research, teamwork, and a clear focus on user needs in developing a successful app. I am excited to start actually bringing the app to life.
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