4/4/2023 - 19/5/2023
Leong Jiahui / 0353469
Bachelor of Design (Honours) in Creative Media
GCD 61704 / CHARACTER DESIGN
Project 1: Personification, The Big Idea!
Instructions
Project 1: Personification, big idea
Project brief:
WEEK 1 ( 7/4/2023)
To-dos:
- explore Genshin Impact
- Idea brainstorm
To-dos:
- silhouette study
- world-building mood board
- silhouette sketches
WEEK 4 (28/4/2023)
To-dos:
- Progressive sketches
WEEK 5 (5/5/2023)
To-dos:
- Finalise character design
This is the finalised character design sheet. I'll be honest, it's nice, but nothing, in particular, stands out, which is a problem, I feel. I will improvise as I go, but this will hopefully suffice as my first submission.
WEEK 6 (12/5/2023)
To-dos:
- character turn around sketch
- Preparation for submission
Final Outcome
Feedback
WEEK 2 (17/4/2023)
The idea and overall character set-up are interesting & solid. Suggests exploring outside of Genshin for characters with similar vibes to help solidify the traits and personalities. Work towards establishing more in-depth lore and start working on silhouette sketches.
WEEK 4 (28/4/2023)
Take into consideration the climate of Liyue to produce a more weather-appropriate cape/jacket. Add the motifs commonly used in Genshin character designs. Overall great and solid characterization and design and a great start, keep progressing and polish up the design.
WEEK 5 (5/5/2023)
Miss Anis liked designs 7 & 4. She advised me to mix and match the parts I like from each design. When unsure, refer back to the mood board. The chunky details fit the hoyoverse design a lot. My friends generally preferred 4 & 5.
WEEK 6 (12/5/2023)
Mr Kanaan advised on how to make the side profile anatomy more balanced and pleasing to look at. Ms Anis suggested a turn-around sketch before submission
Reflection
Having to create an original character for a game I used to be obsessed with... for marks? It's a different breed of surrealism. Having drawn too many Genshin impact fan arts, and put in too many hours into the game for the past 2+ years, I'm at an advantage in terms of my unhealthy obsession familiarity with the game. I know very well how everything in the game works and what is expected when introducing a new character, so the process came much easier.
The biggest struggle for this project is mainly me being not very creative and unable to come up with a design with an IT factor that I'm satisfied with. I scrolled through a lot of Pinterest for inspo and eventually settled for the one I like best, cause the perfect design is never going to happen and we have limited time. The process of viewing and studying other artists' work is very enlightening and motivating and helped a lot in expanding my visual library. Overall, I had a lot of fun with this project and am glad we were given a chance to do this.
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