3/11/2023 - 17/11/2023
Leong Jiahui / 0353469
Bachelor of Design (Honours) in Creative Media
GCD 62004/ GAME ART
Instructions
Project 2: 3D/2D Character & Environment
WEEK 10 (3/11/2023)
This week, I added details to my character. I gave her boxing gloves to fit her parcel punch identity. I also refined certain details, mainly her clothing folds. Her letter bag was sculpted as well, adding asymmetrical elements into her overall design.
fig 10.1 W11 sculpting progress |
fig 10.2.1 colour schemes |
Feedback:
- make the skin tone paler
- change her hair colour to dark blue and add some highlights
- give her face more colour details like blush
- play with the lighting
- try out substance painter
To-do
- Download Substance Painter and try out
- refine character model, add gradients
- sculpt assets based on the environment
- refine arena & polish up assets (3 types for each asset)
- retopo , project & UV before moving to substance
- try out mixamo rigging
- try out Daz 3D
- Marvellous 3d (for garments)
- dragonbones
This week, we had a quick crash course on the basics of Adobe Substance Painter. It looked like a very fun programme to venture into. We were also introduced to many 3d modelling software and tools.
fig 11.1 Substance Painter tutorial |
fig 11.2.1 topogun try out |
fig 11.3.1 Character refinement |
Moving on, I started blocking out my arena. I'm doing the Christmas Santa's workshop instead of my post office since I find the assets to be more fun to make. I looked up tutorials on how to make presents and candy canes, but due to time constraints, I only managed to work on a very rough blockout. The area is still quite deserted.
Feedback:
- continue to block out the arena
- work on the props for the character
- paint over effects for the character in the splash art
- give the character a lighter skin tone (as her clothing are already dark warm colours)
WEEK 12 (17/11/2023)
To-do
- look up references when retopo
- retopo model
- UV unwrap in blender
- paint model in substance
- download unity
This week, we were taught the fundamentals of Topogun to work on retopoeing our model. It was emphasized that we must look up references and work from there. The overall process seems like a long therapeutic pain that will kill me slowly from the inside.
fig 12.1 topogun tutorial |
To start the process, I did final refinements on the model. I enlarged the gloves slightly to give them more emphasis as one of her main attack modes (i decided that approx 0.1minute ago). Also gave her some eye lids. I think she's looking cute.
fig 12.2.1 sculpting refinement |
fig 12.2.3 parcel punch turntable |
fig 12.3.1 Teddy bears from sketchfab |
Final Outcome
Project 2: 3D/2D Character and Environment (Porting and Testing)
Reflection
We have reached the mid sem-crisis part of the cycle where it feels like you're not progressing but you're progressing but are you really? Game Art and Digital Matte Painting being on the same day AND on a Friday is not good for my general well-being. I made a lot of progress polishing up the work from project 1 and started to use external assets and materials to make my life easier. I don't really have much to talk about, I just want to continue the grind and make more progress, hopefully.
This module takes a lot patience, I just hope it doesn't drown me.
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